General
THE EYE is an educational game for Dutch high school students that raises awareness of Facial Recognition Technology (FRT) risks and bias. Players act as secret agents using fictional FRT software on narrative tasks incorporating real cases of racial and gender misidentification. I worked on gameplay flow, GUI structure, and high-fidelity prototypes to improve clarity, usability, and immersive feedback.
Contribution to PI&V
- The project showed me how interface and interaction design can make abstract socio-technical issues more approachable through play.
- Working within a game team pushed me to align UI decisions with gameplay mechanics, narrative tone, and educational goals.
Involved Expertise Areas
- C&A: game UI structure, interaction flow, immersive feedback design, narrative-aligned visual design
- T&R: Figma-based interactive prototyping, GUI development